|"Gamification involves applying some of the elements used in game design to educational content and information problem solving in order to increase student involvement with course concepts and enhance learning and retention. Four essential elements and four skill areas inherent in computer games were mapped to the content in eight courses that were taught in hybrid and online modes, and activities were designed to interest students in tapping these skills. Analysis of structured self-reports, lab reports, chat logs, and threaded discussions generated illustrations from various assignments addressing game aspects. Selected gamification strategies evolved over a four-year period in response to student reactions, and continue to be developed, incorporated, and evaluated for their potential to influence learning." Presented by Dr. Diane Nahl of University of Hawaii at San Jose State University, from: http://slisweb.sjsu.edu/gamification-university-courses-virtual-worlds-guest-lecture|
A new, weekly discussion focusing on topics in aging and rural health care begins August 8, 2012.
This activity is hosted by Rodger Marion, Ph.D. and sponsored by the East Texas Geriatric Education Center-Consortium, Sealy Center on Aging and the UTMB Second Life® Steering Committee.
The discussions will be held on the UTMB campus in the virtual world of Second Life®.
Each weekly discussion will be based on the current blog post at the Weekly Update on Aging, which is another activity of the East Texas Geriatric Education Center-Consortium. Weekly posts are found at http://rodgermarion.com/.
The discussions are held each Wednesday at noon.
Second Life is a free, online virtual world. See our projects and examples of educational use below.
The Second Life Educators group and UTMB Virtual Learning Steering Committee seeks to sustain and encourage use of Second Life at UTMB.
Please contact us if you have an interest in using Second Life in your course or project.
If you would like to…
UTMB Second Life Projects
Virtual Medical Laboratories in Second Life, Academy of Master Teachers
Adriance, E. & Evans, S. (April, 2011). Second Life™ Machinima: Professional communications and Ethical Behavior During a Code. http://www.utmb.edu/procomm, demonstration at the Academy of Master Teachers Education Symposium, San Luis Conference Center, Galveston, TX.
Marion, R. & Niebuhr, B.R. (May 2008).Integration of a Virtual World into a Distance Research Course. Innovations in Online Learning Conference, Austin, TX,
Marion, R. & Niebuhr, B.R. (October 2008). Successful Use of Second Life™ for a Research Course. Advances in Teaching and Learning Conference, Houston, TX,
Marion, R. & Niebuhr, B.R.( May 2009). Successful Use of Second Life™ in an Online Research Course. Innovations in Online Learning Conference, Austin, TX,
Marion, R. & Sandor, M. K. (May 2010). Mundane Uses of Second Life™ in a Course about Suffering. Podium Presentation at Innovations in Online Learning, The University of Texas Telecampus, Austin, TX.
Sandor, M. K. (April 2011). Teaching Motivational Interviewing in a Virtual World. Podium presentation at the Scholars in Education Symposium, University of Texas Medical Branch, Galveston, TX.
Sandor, M. K. & Marion, R. (April, 2011). Teaching Motivational Interviewing in a Virtual World. Podium presentation at the Academy of Master Teachers Education Symposium, San Luis Conference Center, Galveston, TX.
Sandor, M. K. & Marion, R. (May 2011). Motivational Interviewing in Second Life™: Educational Innovations in Online Teaching. Podium presentation and demonstration at the Innovations in Online Learning. San Antonio, TX.
Sandor, M. K. & Marion, R. (To be presented April 2012). Teaching Motivational Interviewing in a Virtual World. Podium presentation and demonstration at the 38th Annual Meeting of the National Organization of Nurse Practitioner Faculties (NONPF), Charleston, South Carolina.